An introductory project-based course for the aspiring 3D artist

Model a Soda Can in Cinema 4D

An introductory project-based course for the aspiring 3D artist
Notes de 4 sur 5
2 Avis
16  Sessions

Ce que vous allez apprendre dans ce cours

Détails

Description

Welcome to this course on Modeling a Soda Can in Cinema 4D.

In this series of lessons we will cover a lot of topics to give you a solid understanding of the entire product visualization workflow including:

01. Reference and Inspiration

Gathering reference and inspiration images and viewing various label designs.

02. Modeling with Parametric Primitives, Points and Subdivision Surface.

Creating a project folder to save all your files.

Configuring a viewport, importing a reference image and scaling to real-world size

use a parametric primitive cylinder as the basis of modeling, add height and rotation segments.

the use of the make editable function to gain access to points, lines and polygons.

Using the point mode for shaping the soda can and loop/path cut tool to add segments as necessary

Use of the scale tool to resize sections of the model uniformly to match the reference image

Use of the polygon mode with the inset and extrude functions to model the top and bottom of the can.

Use the subdivision surface object to smooth the edges of the can.

03. Modeling the Pop Top

Connecting splines

Use of splines, extrusion and sweep NURBS to to model details.

Store selections function

04. Label Design

Reference gathered inspiration images to create a unique design.

Use of Adobe Illustrator and Photoshop to custom-craft a label with illustrations, text, nutritional information and bar code.

05. Texturing

Create a label and chrome material.

Use stored selections to apply different materials to various parts of the soda can model.

06. Environment and Lighting

Create a seamless background using a plane, background object and Cinema 4D compositing tag.

Create a 3-point light setup with a main light and 2 fill lights.

Vary the light color properties for added visual interest.

07. Cameras and Composition

Overview of composition and strategies

Use the the cloner to duplicate soda cans

Enable camera ‘grid’ to reference the rule of thirds.

Enable Depth of Field in rendering settings for added visual impact.

08. Rendering

Use of Cinema 4D’s Physical Render engine in conjunction with multi-pass layers and object buffers

Set up final output render settings.

09. Post-Production

Adjustments in Adobe Photoshop to enhance the image.

Blurs, sharpening, vignettes, adjustment layers, hue/saturation, curves.

10. Bonus Lessons

Learn additional composition, modeling and post-production techniques

MoGraph cloner with random effector

Radial and motion blurs and focusing the viewers attention on a specific area of an image

Use the MoGraph cloner in object mode to create water droplets on the soda can

À qui ce cours s’adresse-t-il ?
Beginner Cinema 4D artist interested in learning how to model
Beginner Cinema 4D artist interested in learning about product visualization
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An introductory project-based course for the aspiring 3D artist

19,99 €
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19,99 €
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