Categorie  Autodesk Maya

Dynamic Cloth for Games in Maya for Unreal

Description In this course, Justin Harrison walks us through the various methods of creating cloth elements for real-time game environments! He will be covering topics such as ‘fake’ bone-driven simulations inside of Maya, interactive real-time cloth using UDK’s cloth properties,…

Comprehensive Maya 3D Modeling and Animation Masterclass

Description Welcome to our comprehensive course on 3D Character Creation and Environment Modeling using Maya! Whether you’re an aspiring 3D artist, a seasoned professional looking to refine your skills, or someone simply fascinated by the world of digital art, this…

Modéliser en hard surface dans Maya 2020

Description Dans cette formation en vidéo, vous allez apprendre comment utiliser la modélisation Hard Surface dans Maya. Cette formation a pour but de vous aider à vous familiariser avec les différents outils de modélisation 3D de Maya. Que vous soyez…

Unwrapping Techniques in Maya

DescriptionUnwrapping!  That’s my favorite part of 3D content creation…said no one ever.   However, unwrapping is a necessary evil and is not the 3D process of scratching your nails across the blackboard.   In this course you will be doing a whole…

Learning Autodesk Maya 2016

DescriptionIn this Learning Autodesk Maya 2016 training course, expert author Todd Palamar will teach you the basic fundamentals of Autodesk Maya. This course is designed for the absolute beginner, meaning no previous experience with Autodesk Maya is required.You will start…

Course Maya and Vray: Complete Electronic Model.

DescriptionCourse Maya and Vray – Electronic Scale Model.In this course, the student will get familar with the complete flow involved in the production of real world scale models using Autodesk Maya. First, the student will start the production modeling a scene…

Hard Surface 3d Vehicle Modeling in Maya for Games

Description In this course, instructor Stephen Wells walks us through the initial modeling stages of this hard surface tank vehicle inside of Maya. Here he extrudes and subdivides both polygon primitives and custom polygonal shapes as he builds out the…