Niveau  Intermédiaire

Blender: Apple vision pro masterclass

Description Step into the exciting world of virtual reality design with our comprehensive course, « Create Your Own Apple Vision Pro Headset in Blender. » Led by acclaimed 3D artist and Blender expert, Marwan Hussein, this immersive learning experience is tailored for…

Learn to Create Custom GUIs in GameMaker: Studio

Description In this course, instructor Alan Thorn takes you through the process of building graphical user interfaces using GameMaker: Studio. We’ll take a look at how to improve the graphical quality across all platforms – specifically how to create a…

Social Media Success for Photographers

Description There are many photographers and photography businesses who have been utilizing social media, as part of their digital marketing strategy, to move their photography businesses forward. However, there are many more photographers who aren’t. Are you one of those?…

Large Game Environment Creation – UE5 Tutorial Course

Description Large Game Environment Creation – In-Depth Tutorial Course Learn how a professional environment artist works when creating large environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, High to low poly modeling, Sculpting, Composition, Level Art, Lighting…

Create Video Game Tileable Textures From Scratch

Description NOTE THAT THIS IS AN INTERMIDIATE COURSE  Learning 3D can be very confusing and time-consuming when doing it by yourself. I want to make the learning process easy for you, going through all the tools and techniques used to create tileable textures step…

The Complete Orc Bust Sculpting Course with ZBrush

Description Stephen Wells covers his process of sculpting, poly painting, and baking normal maps step-by-step for this Next-Gen Orc Head model. You will learn about various tools and workflow aspects of ZBrush and work your way through the sculpting process…

Basic Auto-Rigging for Games in Houdini

Description In this course I go over my personal auto-rigging system. The system is designed to be compatible with Unity but I have also configured it to work with Unreal. The system is designed to be scalable with a team…