The complete guide

Unity Stat System

The complete guide
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Ce que vous allez apprendre dans ce cours

Détails

Description

In this course, we will implement a stat system in Unity.

Who is this course for?

This is an advanced course designed for those who already have a fundamental grasp of Unity, and want to learn how to implement a stat system using SOLID design principles.

Are there any course requirements?

A solid understanding of C#

Previous experience using Unity

What you will learn:

How to work with Unity’s UI Toolkit and UI Builder

How to work with Unity’s GraphView API

How to implement a save system

How to implement a level system

How to implement a stat system

How to use C# assembly definitions

How to create a custom editor window using the UI Builder

How to create a Heads Up Display (HUD)

How to create a health bar using the Unity UI system

How to create a user interface for viewing stat values

How to make a stat value a function of a mathematical formula

Required experience & base maximum health increase as the player levels up

How to display the damage taken by a character

How to write Play Mode tests

How to modify the speed of an animation based on a stat

How to implement a damage system that accounts for critical hits, differentiates between physical/magical attacks, and includes defensive stats

If all this sounds appealing to you, please join me, and I’ll see you inside the course.

À qui ce cours s’adresse-t-il ?
Indie game developers
Programmers
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The complete guide

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