DescriptionThis is a course intended for beginner to intermediate Unity / C# video game developers who have an interest in the classic rogue-like video game genre. We’ll be borrowing old familiar pixel art graphics to generate our 2D grid-based environments, characters and enemies. This course is not a complete game. It’s purpose is to explore a couple of simple random dungeon generation tactics and get you started in the world of procedural level generation. You’ll also learn how to apply a rounded edge around all of the walls of your random dungeon to break up the repeating patterns and give the environment a more organic look.As an added bonus, I’ve included a section to demonstrate a simplified method for enemy path finding. This method uses a flood fill approach to find the shortest path between an enemy and the player. Your enemies will be able to patrol in random directions, chase the player using a flood fill path finding approach as well as engage with the player to begin attacking.À qui ce cours s’adresse-t-il ?Beginner to Intermediate Unity Game Developers2D Roguelike Game EnthusiastsBeginner to Intermediate C# ProgrammersAfficher plusAfficher moins
Unity 2D Random Dungeon Generator for a Roguelike Video Game
- Anglais
- Débutant
- Créé par Billy McDaniel
A simple approach to programming a top down 2D random dungeon generator for roguelike video games using C# in Unity
Notes de 4,9 sur 5
234 Avis
1 705 Sessions
Ce que vous allez apprendre dans ce cours
- Élément de liste #2
- Élément de liste #1
- Élément de liste #2
Détails
19,99 €
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