Description
First person shooters and the space marine characters that inhabit those games have been all the the rage since the beginning of the genre and continue to remain popular to this day. That’s why having the ability to generate cool, sci-fi hard surface assets is an important skill to have in order to thrive in the game industry.
Taking ample inspiration from a popular first person shooter protagonist, let’s take on the fun task of creating a battle helmet asset that will fit onto a space marine character. I’ll take you through all the steps across modeling, texturing, and rendering the asset so that it can look its best for your game or online portfolio.
Once you learn the techniques involved in creating this awesome helmet, you’ll be fully equipped to expand on it and generate other pieces of armor or hard surface video game assets as you please.
All you need to follow along this course are:
A copy of Blender version 2.8 and above
Substance Painter, either paid or trial version
Computer decent enough for 3D graphics
The overall steps to create the sci-fi helmet are:
Model in Blender
Generate textures in Substance Painter
Bring back to Blender and set up materials and lighting
Pick a few camera angles and render some images of your work
So don’t wait. Hop right into this course and upgrade your 3D game art skills right away!
À qui ce cours s’adresse-t-il ?
3D artists of all levels interested in creating realistic sci-fi video game assets
Users of other 3D packages who want to incorporate Blender 2.8 into their game art production pipeline
Indie game developers who want to boost the quality of their projects’ graphics
Fresh game artists looking to enter the game industry with a portfolio lined with professional quality work
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