Description In this course, instructor Jim Busike will be covering his process for sculpting wrinkles and cloth within ZBrush. Here he will be discussing various wrinkle types, the creation of alphas, and his process for using those alphas to help sculpt the different types of wrinkles found on his characters. More about the Instructor: Jim Busike has been working in the video game industry since 1998. He spent 10 years working as a character artist. He has worked on Final four 99 – 2003, JetX20, Darkwatch, and The Bourne Conspiracy. He has also worked on several projects freelance including models for Zombie Gunship and Toy Sculpts for Wowwee and Outlaw Miniatures. Jim now teaches full time at The Art Institute – Inland Empire. À qui ce cours s’adresse-t-il ?Intermediate users of ZBrush looking to learn how to sculpt proper cloth folds and wrinklesAfficher plusAfficher moins
Sculpting Cloth for Games in ZBrush
- Anglais
- Intermédiaire
- Créé par 3dmotive LLC
Learn the process for sculpting cloth wrinkles and folds inside of ZBrush!
Notes de 3,7 sur 5
9 Avis
193 Sessions
Ce que vous allez apprendre dans ce cours
- Élément de liste #2
- Élément de liste #1
- Élément de liste #2
Détails
19,99 €
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