Learn to create custom, game ready animation rigs in Houdini 18.5 with KineFX

Rigging with Houdini 18.5 – KineFX

Learn to create custom, game ready animation rigs in Houdini 18.5 with KineFX
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1 215  Sessions

Ce que vous allez apprendre dans ce cours

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Description

Updated for Houdini 18.5 KineFX

**** Volume 02 ****

This update includes over 4 hours of new video introducing the new Houdini rigging workflow KineFX.

We will create 2 complete game ready rigs using the new KineFX tools, a tentacle and a zombie; introducing the new workflows along the way.

Not a single step is skipped, we go from zero to fully rigged, skinned and animated assets, with versatile, animator friendly user interfaces.

This course is ideal for beginner animators or someone who is looking to translate their rigging knowledge from another 3D package and leverage the awesome power of Houdini in their game development projects.

**** Volume 01 ****

Learn to create an animation ready zombie character rig with Houdini.

In this course we cover the fundamentals of the role of the Technical Animator or Rigger. We will create, node by node, a game ready animation rig ready to deploy into the Unity Game Engine. Along the way we will cover the fundamental concepts of rigging inside Houdini, and create a range of reusable rigging tools using Python and Houdini Digital Assets.

After completion you will have an animation ready zombie asset – and for Houdini Indie users we will explore exporting the finalized rig into Unity for testing.

Not a single step is skipped, we go from zero to a fully rigged, skinned and animated asset, with a versatile user interface.

This course is ideal for beginner animators or someone who is looking to translate their rigging knowledge from another 3D package and leverage the awesome power of Houdini in their game development projects.

À qui ce cours s’adresse-t-il ?
Game Developers, Animators, Technical Animators, Riggers, 3D Animators, 3D Modellers
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Learn to create custom, game ready animation rigs in Houdini 18.5 with KineFX

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