DescriptionThe course is the process of unwrapping a robot model which I did in another Udemy course – Hard Surface Modeling and Sculpting Course in 3D Coat. It covers everything you need to know to get useful geometry and UVs from voxels.Its a big job and I discover some surprises on the way, like not having enough graphics card memory and how to resolve the issue and how to use scripts to manage what becomes a pretty enormous list of retopo and UV parts.I thought I knew 3D Coat inside out, but I learned a lot from this process,l including some little known workflows, and you will too.This is not a course on general 3D retopo best practices but more about how to manage retopo and UV worflows in 3d coat when dealing with many many scene objects.À qui ce cours s’adresse-t-il ?This course is good for people wanting to know more about 3D Coat retopo and UV workflow. If you want to simply import models and UV them only, I dont really cover that process but the same tools would apply and its not that much different at the end of the day.Afficher plusAfficher moins
Rapid Retopo and UVs in 3D Coat
- Anglais
- Tous les niveaux
- Créé par Scott Turner
A complete course in retopology in 3D Coat and the process of UV unwrapping with multi UV sets for paint.
Notes de 4 sur 5
53 Avis
574 Sessions
Ce que vous allez apprendre dans ce cours
- Élément de liste #2
- Élément de liste #1
- Élément de liste #2
Détails
19,99 €
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