Learn to model and texture trees and foliage using 3ds Max - and set up Master Foliage materials in the UDK game engine!

Modeling and Texturing Foliage for Games in 3ds Max & Unreal

Learn to model and texture trees and foliage using 3ds Max – and set up Master Foliage materials in the UDK game engine!
Notes de 4 sur 5
46 Avis
727  Sessions

Ce que vous allez apprendre dans ce cours

Détails

Description

This in-depth tutorial covers everything you need to know about creating foliage! We’ll show how to make realistic looking grass, branches, and a full tree from the ground up! Then, we’ll head into UDK and setup a master shader with parameters that can be easily tweaked, as well as make your leaves and grass move in the wind! If you’ve ever wanted to master the ins-and-outs of creating foliage for your games, this is the course for you!
 
About the Instructor:
Damian Lazarski has been working in the games industry since graduating from a Games Design course at Northumbria University in 2012. He is currently working as a Junior Artist at Crytek UK.À qui ce cours s’adresse-t-il ?Beginners to Intermediate game artists looking to master the art of modeling and texturing foliageIntermediate 3ds Max usersAfficher plusAfficher moins

Learn to model and texture trees and foliage using 3ds Max - and set up Master Foliage materials in the UDK game engine!

19,99 €
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19,99 €
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