DescriptionIn this course, Kyle Horwood will go over an introduction of blueprints inside of UE4. Using the level provided, he will be utilizing level blueprints within UE4 to create toggleable lights that when active allow a door within the level to open. In addition, he will be using Blueprint Classes to create a locked door that needs a key to open, and use the UMG features within UE4 to create a HUD to let us know if the player has the key.
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Since graduating university in 2012, Kyle has contributed to multiple small game projects. In addition, during his time at University he contributed as an assistant lecturer while learning and exploring his passion for 3d modelling, sculpting, texturing, and video game design.À qui ce cours s’adresse-t-il ?Beginner to Intermediate game designers ready to learn how to create action items inside of Unreal 4Students with a base understanding of UE4Afficher plusAfficher moins
Learn the Basics of Blueprints in Unreal 4 Game Development
- Anglais
- Intermédiaire
- Créé par 3dmotive LLC
Understand how to add action items in UE4 for game design like moving doors, toggling lights on and off, and more!
Notes de 4,3 sur 5
52 Avis
463 Sessions
Ce que vous allez apprendre dans ce cours
- Élément de liste #2
- Élément de liste #1
- Élément de liste #2
Détails
19,99 €
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