Houdini procedural animation workflow

Houdini Helicopter Landing Simulation Course

Houdini procedural animation workflow
Notes de 5 sur 5
5 Avis
58  Sessions

Ce que vous allez apprendre dans ce cours

Détails

Description

Want to create awesome dynamic vegetation and wind simulation?

Then I welcome you to Nexttut education’s Houdini Helicopter Landing Simulation course.

About Me:

My name is Shahzad Ahmad. I am a Houdini FX Artist. I am passionate about creating Visual Effects (explosions, smokes, fire, clouds, dust, particles, magic, etc.), as well as all kinds of destruction and fluids. I am a self-taught Artist. And I love watching science documentaries and Sci-Fi movies!

By the end of this course:

You will be able to create procedural animations with CHOPs.

You will be able to create procedural grass wind in Houdini.

You will be able to create ground dust simulation in Houdini.

You will be able to create dynamics plants and vegetation simulation in Houdini.

You will be able work with confident in solaris.

What You Will Learn

Houdini procedural animation workflow

Procedural tree generation

Working with wire solver

Creating custom velocities with volume

Scattering multiple objects

Procedural grass wind

Tree rig for wire solver

Ground dust simulation

Working with solaris

Importing instances in solaris

Rendering with Karma CPU

Course Projects:

We will start with importing helicopter model and we will use CHOPs to procedurally animate helicopter. And then we will import plants and vegetation and use wire solver to simulate plants we will be using volume velocities to create custom wind for plants and vegetation simulation. And then we will learn how to create procedural grass wind using VOPs. After we have animated grass and vegetation we will take a look at creating instances and scattering plants and vegetation in here we will use loops and copy stamping to add per instance animation timing variation. After that we will use Sidefx labs tree tool to procedurally generate bamboo trees and we will rig our procedurally generated tree for wire solver. And then we will use particles simulation to create grass blowing in the wind effect. And after that we will use pyro solver to create ground dust simulation. And then we will import all of our assets in to solaris for shading and rendering in here we will take a look at how we can import instances efficiently in to solaris and we will assign materials and render our final shot

Is This Course Right For You:

I have designed this course for intermediate Houdini students.

Who Is Not The Ideal Student

Absolute beginners Houdini students.

JOIN ME NOW:

So if you want to learn Houdini and want to create awesome Dynamic Vegetation and Wind Simulation, then join me now. Hope to see you in the course.

À qui ce cours s’adresse-t-il ?
If you want to work in Film special effects.
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Houdini procedural animation workflow

19,99 €
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19,99 €
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