Playtesting: when, how, why, what to do (and not do)

Game Playtesting: the Heart of Game Design

Playtesting: when, how, why, what to do (and not do)
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97  Sessions

Ce que vous allez apprendre dans ce cours

Détails

Description

This is an in-depth treatment of what’s important, and how to effectively conduct and benefit from, game playtesting. Translating the 6.5 hours of videos to words, it’s the size of a small novel (more than 50,000 words). To my knowledge, there is nothing approaching this size on this subject in existence.

Playtesting is the heart (though not the brains) of game design. If you want to be a good game designer, not just a hack, you have to understand that heart just as you have to understand the brains, as covered in my other courses.

The major sections cover:

What is Playtesting?

Arranging the Playtesting

How to Conduct Playtesting

How to use the results of Playtesting

Other Considerations when Playtesting

There is nothing here about game programming, art, sound, etc. It is all about game design.

À qui ce cours s’adresse-t-il ?
Game designers, especially those who are inexperienced or just starting out
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Playtesting: when, how, why, what to do (and not do)

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