Description
In this course you learn about the whole workflow starting from a concept to a finished sequence using industry standard packages. The techniques used in this course are suitable for small to medium studios. The software used are :Zbrush to create the model , Maya for Rigging and Animation while I used 3DS Max for VFX and rendering.
Each chapter can be watched separately. so you can jump between chapters at your ease.
Chapter 06: VFX & Rendering using 3DS Max & Vray5
We start this chapter by preparing the scene for VFX before the fun begins! We start by an introduction to PheonixFD to make sure that everyone is on the same sheet of music. After that we create the fireball , then we jump to the burnt bat and we finish this section by creating a large fire in the forest.
After we finish the VFX we go back to improve our scene to the extent of 99%. We start fixing the issues such as: Lightmeshes (fireflies), we improve the character material to a decent result, we add a realistic animated grass and more …
Rendering is extremely annoying because it takes a lot of time and all the available resources that you have, so before you hit that render button you need to make sure of a couple of things. So I give my approaches how to render an animation sequence.
À qui ce cours s’adresse-t-il ?
For all 3DS Max users
Anyone wants to learn how to render fire with Vray
Anyone wants to learn how to render an appealing scene with Vray
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