Description
Welcome to Character Modelling & Rigging in Blender 3 & Unreal Engine 5 – the complete 3D character creation course, the only course you’ll need for Character Modelling, Character Rigging and Character Animation in the free and open source software blender & Unreal Engine 5. Learn 3D Modelling, 3D Rigging & 3D Animation techniques in Blender.
This highly rated course has had great success teaching students on Udemy!
Packed with hours of video training this comprehensive course teaches students the entire pipeline of character creation. This course will have you successfully 3D modelling and rigging characters.
Here’s how:
The course is taught by a top instructor with almost 100,000 students
Get experience using the very basic tools right through to the more advanced
Highly detailed course explaining the entire character creation workflow
The curriculum has continuously being developed through student feedback
Save yourself time & money by learning the smart workflows for character creation
This course takes you step – by – step through engaging video tutorials and teaches you to 3D model, rig, texture and animate a humanoid character in the free and open source software blender & Unreal Engine 5.
This comprehensive course covers a great deal that include:
The detailed 3D modelling process of the character
UV unwrapping the entire character and getting it ready for texturing
Creating materials in Blender & Unreal engine
Rigging and creating controls for the character
Creating a walk cycle animation for use in both Blender & Unreal engine
Create an animation in Blender
Importing all the Assets into Unreal Engine
Create an animation in Unreal using sequencer
Video Editing in Blender to create the final video
Some of the topics covered during the course include:
Find Missing Files
Packing Files Internally
Objects Origin
A Pose
Bone Names
Bone Orientation
Bone Hierarchy
Bone Parenting
Mirror Command
Extruding Bones
Naming & Orientation
Active Element
Symmetrizing Bones & Updating Names
Binding the Character to the Rig
Solving Binding Issues
Weight Paint Mode
Track to Constraint
Eye Texture
Inverse Kinematics
Control Objects
Bone Layers
Bone Groups
Custom Shapes
Copy Rotation Constraints
Limit Rotation Constraints
Key Frames
Keying Set
Paste Flipped
Follow path Constraint
Binding Cameras to Markers
Level Sequence Setup
Character Animation Setup
Camera Setup
At the end of the course you will have a fully rigged character and environment you can animate and practice on. The course is aimed at intermediate blender users with a quick pace throughout teaching you lots of new skills along the way.
So what are you waiting for. Click the buy now button and start creating your next animated character now!
À qui ce cours s’adresse-t-il ?
Game developers who need to make fully rigged and animated characters
Artists who want to learn the full 3D character workflow
You have played around with Blender or Unreal engine but need some help progressing further
Students who want to learn a free & open source software for their own professional use
Blender users who want to learn new and faster character creation workflows
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