Learn the entire pipeline from sculpting to texturing with Zbrush, Topogun, Maya, Substance Painter & Marmoset toolbag.

Character Creation for Game: Complete Pipeline

Learn the entire pipeline from sculpting to texturing with Zbrush, Topogun, Maya, Substance Painter & Marmoset toolbag.
Notes de 3,7 sur 5
45 Avis
613  Sessions

Ce que vous allez apprendre dans ce cours

Détails

Description

Do you want to make the entire character by yourself starting from sculpting to texturing and hair cards ?

Welcome to Nexttut Education’s Character Creation for Game | Complete Pipeline Course

INSTRUCTOR : My name is Masuk Ahemad, I am a 3d modelling and texturing artist. I have been working in production since 20. Currently I am working at Little red zombie studio in India.

GOAL OF THE COURSE : At the end of this course, you will be able to use Marvelous Designer & Zbrush workflow to create high quality realistic clothing for AAA game male characters and you will be able to Retopo your Zbrush character sculpt and create the low poly version for game, texture skin and clothing and create game ready hair for your character and render images for presentation.

YOU WILL LEARN :

In this course, we will be covering:

Sculpting the base body

Creating cloth patterns in MD

Refining the wrinkles and folds in Zbrush

Adding memory folds

Adding Wear & Tear

Posing the Character

Rendering for presentation

Retopology method

UV Unwrapping

Texturing Skin and clothing

Creating Hair cards

Rendering for presentation shots

IDEAL STUDENTS :

I have design this course keeping in mind the students who struggles to model realistic clothing for characters. This course is also for artist who wants to speed up their cloth modeling workflow by replacing the old school hand sculpting method to MD & Zbrush workflow.

I have also designed this course for Intermediate modeling students and artist who wants to texture their Zbrush high poly characters and create hair for real time games but they don’t have any step by step tutorial to follow. In this course I have used Zbrush, Maya, Topogun, Substance painter and Marmoset toolbag so make sure you have installed these software in order to follow the course properly.

WHO IS NOT THE IDEAL STUDENT :

This course is not for absolute zbrush beginners, as I haven’t spent mush time on zbrush basics. so I expect you to have some sort of zbrush basic experience.

So enroll now and take your Zbrush sculpt and make it game ready with beautiful textures and Hair.

À qui ce cours s’adresse-t-il ?
Intermediate modeling students and artist who wants to texture their Zbrush high poly characters and create hair cards for real time games but you don’t have any step by step tutorial to follow along.
Students who struggles to model realistic clothing for characters.
Artist who wants to speed up their cloth modeling workflow by replacing the old school hand sculpting method to MD & Zbrush workflow.
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Learn the entire pipeline from sculpting to texturing with Zbrush, Topogun, Maya, Substance Painter & Marmoset toolbag.

19,99 €
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19,99 €
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