Using 3ds Max and Unreal 4, we'll take a look at building an introductory side-scrolling game!

Building a Side-Scroller Game in Unreal 4

Using 3ds Max and Unreal 4, we’ll take a look at building an introductory side-scrolling game!
Notes de 4 sur 5
35 Avis
494  Sessions

Ce que vous allez apprendre dans ce cours

Détails

Description In this course, instructor Greg Mirles walks us through the process of building a side-scroller level using both 3ds Max and Unreal engine 4. Here he will be covering his workflow for breaking down the concept, building and texturing the meshes, and then using a side-scroller UE4 blueprint to import the meshes and build the base game functionality.
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:
Gregory Mirles is a Pittsburgh based 3D Environment Artist. He began his career working in the GIS/Simulations industry making 3D models. He worked as an associate environment artist at Schell Games as well as at Carnegie Mellon University on the Alice 3 Gallery. Currently Greg is a 3D Environment Artist at Perihelion Interactive where he is working on The Mandate – a sci-fi RPG with RTS elements, and is in charge of developing the environment art pipeline. À qui ce cours s’adresse-t-il ?Beginner and Intermediate artists and designersAfficher plusAfficher moins

Using 3ds Max and Unreal 4, we'll take a look at building an introductory side-scrolling game!

19,99 €
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19,99 €
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