Description In this video we discuss creating modular assets on the grid that are highly reusable, use Photoshop to create a texture sheet to quickly map to our modular building set, and quick UV techniques for these types of assets. Lastly, this tutorial discusses how to rapidly build inside UDK using grid snaps and a handful of meshes. About the Instructor: Tyler Wanlass was a co-founder @3dmotive and an entrepreneur, designer and artist. He previously worked in the game industry for 5 years on AAA console and iOS titles while at Activision owned High Moon Studios and later at independent studio Psyonix. He currently works as an entrepreneur and designer, working to develop startups and business products. À qui ce cours s’adresse-t-il ?Beginners to Intermediate 3d Environment Artists interested in learning to build modular worldsAfficher plusAfficher moins
Building 3d Worlds with The Modular Workflow for Games
- Anglais
- Intermédiaire
- Créé par 3dmotive LLC
Using 3ds Max and UDK, learn to build modular assets on the grid that are highly reusable and easy to create!
Notes de 4,3 sur 5
68 Avis
603 Sessions
Ce que vous allez apprendre dans ce cours
- Élément de liste #2
- Élément de liste #1
- Élément de liste #2
Détails
19,99 €
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