Learn to Create Game Characters with Blender 2.8 and Unity

Blender 2.8 Game Character Creation

Learn to Create Game Characters with Blender 2.8 and Unity
Notes de 4,7 sur 5
1 617 Avis
7 720  Sessions

Ce que vous allez apprendre dans ce cours

Détails

Description

In this course we’ll create a game character using Blender 2.8, and we’ll export it to Unity and configure it so we can control it in the game engine.

Throughout the course, you will learn:

3D Modeling in Blender 2.8

UV Mapping

Texturing and Sculpting

Baking a Normal Map

Rigging a Character in Blender 2.8

Animating a 2D Face with Grease Pencil

Creating Animation Cycles for a Video Game

Exporting a Character and Animations from Blender 2.8 to Unity

Creating a C# Script in Unity to Control a Game Character

Beginning with the modeling, we’ll use Blender 2.8 to build all the individual pieces of a Lego character. And then you’ll learn how to UV map each of the parts, and then create an efficient, unified UV map of the entire character. We will use Blender’s texture painting tools to create the clothes of the character, and we’ll use the sculpt tools to create the high res details of the hair. You’ll then learn how to bake a normal map in Blender and apply the textures to the character model.

Next, we’ll work on rigging the character. We will begin with a single bone, and create the rig manually, so you can see how a character rig is built from the ground up. You’ll learn how to create a Foot Roll Rig and how to use Blender 2.8’s new process for creating Custom Shapes to control the character.

Once the rig is done, I’ll show you a cool technique, using Blender 2.8’s new Grease Pencil tools, to animate both a 2D drawn face and a 3D body at the same time. With this technique, we will create the character’s Idle, Run, and Jump animations, ready to be used in a game engine.

You will then learn how to export the character, animations, and textures out of Blender and bring them into the Unity game engine. And here you will learn how to set-up the character in the game and even how to retarget third-party animations onto our character, using Unity’s Humanoid Rig system.

Finally, we will write a simple C# script to incorporate our 2D and 3D animations, and get the character running around the level.

If you’ve ever wanted to create a game character, and are interested in getting up to speed in Blender 2.8, then this course is for you. So join me as we create a game character in Blender 2.8.

À qui ce cours s’adresse-t-il ?
Anyone who would like to create a game character using Blender 2.8 and Unity
Afficher plus

Learn to Create Game Characters with Blender 2.8 and Unity

19,99 €
Redirection avec pop-up et nouvel onglet
Redirection double
Redirection double avec deux onglets

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper mattis, pulvinar dapibus leo.

Cours similaires

Propulsez vos connaissances !

Tous les sujets que vous souhaitez apprendre sont sur Coursselly ! N’attendez plus pour découvrir les formations !

Rejoindre la #commu

Profitez d’avantages exclusifs et de nouvelles fraîches chaque semaine.

19,99 €
Redirection avec pop-up et nouvel onglet