Building an automatic humanoid rigging system for Game Engines in Houdini

Basic Auto-Rigging for Games in Houdini

Building an automatic humanoid rigging system for Game Engines in Houdini
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169  Sessions

Ce que vous allez apprendre dans ce cours

Détails

Description

In this course I go over my personal auto-rigging system. The system is designed to be compatible with Unity but I have also configured it to work with Unreal. The system is designed to be scalable with a team producing rigs for different parts of the pipeline.

The Guide has the following features:

A Symmetry system

It builds 3 rigs

A preset system

The main rig has the following features:

IK/FK Arms.

Most of the major joints can blend between their own orientation and their parents

A reverse foot setup

Curve based IK for the spine with IK/FK Blending

Blending between direct and look-at controls for the head

Blending between direct and look-at controls for the eyes

Selection groups

*Note: This system is functional but the rig is still very basic and there are still a lot of bugs.

À qui ce cours s’adresse-t-il ?
Anyone interested in rigging in Houdini
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Building an automatic humanoid rigging system for Game Engines in Houdini

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