Description
Walks are the base of human locomotion, and the foundation for advanced animation. Mastering walk cycles in 3D animation gives you the confidence and skills to control your human characters in more articulated acted scenes.
Learn professional 3D animation workflows while animating a high quality female walk. You only need a trial copy of Maya!
At the end of this course you will be able to confidently animate walk cycles, interpret reference footage for animation, and adopt the same techniques professionals employ to produce industry standard animations.
You will learn about:
Working with video references
Identifying and designing the key poses of a walk
Troubleshooting posing
Mirroring poses both manually and employing easy to use custom tools
Understanding weight shifts in locomotion
Controlling the stride
Fixing sliding feet
Setting up priorities for splining
Animation splining and polishing workflows
Working with animation layers to add details and variations
Fixing knee pops and intersections
Making the character move through space
The course will employ industry standard software Autodesk Maya, but the same workflows can be applied to any 3D package.
Check out the course preview!
À qui ce cours s’adresse-t-il ?
3D animators of all levels who want to deliver professional looking animation
Beginner 3D animators who struggle to deliver convincing locomotion animations
Beginner 3D animators who want to learn efficient workflows to animate human characters
Anyone who wants to have some fun animating a nice character!
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