Learn how to paint directly on your game assets in-engine and in real-time with UDK's Mesh Painting tools!

Advanced Texturing / Mesh Painting for Games in Unreal

Learn how to paint directly on your game assets in-engine and in real-time with UDK’s Mesh Painting tools!
Notes de 4,4 sur 5
12 Avis
411  Sessions

Ce que vous allez apprendre dans ce cours

Détails

Description This tutorial takes an advanced look at UDK’s mesh painting features for game art (often called vertex painting). We’ll go in-depth on how to create several advanced blending materials such as snow icing over stones, puddles that react to light, and cracked and weathered concrete.

About the Instructor:
Ryan Smith is a Technical Artist at Gearbox Software, who specializes in technical art and visual effects. With over 10 years experience working with the Unreal Engine, he is highly proficient with 3D Studio Max, Photoshop, and Zbrush. His specialties also include Shader Authoring, Visual Effects, Technical Art, MAXScript, and Optimizing Workflows. À qui ce cours s’adresse-t-il ?Advanced students who have a strong understanding of materials and the UDK game engineAfficher plusAfficher moins

Learn how to paint directly on your game assets in-engine and in real-time with UDK's Mesh Painting tools!

19,99 €
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