Auteur  Eric Kunzendorf

Corrective Deformations in Maya 2018

Description Are the shoulders of your rigs collapsing? Do your characters legs deform weirdly? Do the wrists and forearms of your characters collapse in mid-twist? This course presents different techniques for creating corrective deformations to compensate for the inherent problems…

Rigging a Low Poly Character in Maya 2018

DescriptionRigging can be a very excruciatingly technical step in creating animatable characters. This class aims to present a step-by-step guide to creating a functional character rig that will allow the animator to deliver a believable performance. Being able to rig…

Model a Low Polygon Character in Autodesk Maya 2018

DescriptionIn this course, we are going to explore low polygon modeling techniques as they apply to a “simple” (and I use that term in quotes) character. Working in low polygon’s means we get to pare down the generally complex character…