Auteur  Eric Kunzendorf

Rigging a Low Poly Character in Maya 2018

DescriptionRigging can be a very excruciatingly technical step in creating animatable characters. This class aims to present a step-by-step guide to creating a functional character rig that will allow the animator to deliver a believable performance. Being able to rig…

Model a Low Polygon Character in Autodesk Maya 2018

DescriptionIn this course, we are going to explore low polygon modeling techniques as they apply to a “simple” (and I use that term in quotes) character. Working in low polygon’s means we get to pare down the generally complex character…