Weapon Texturing with Substance
Description In this second tutorial we will continue where we left off with the modeling course. Now that we have our high poly and our low poly – in this tutorial we will go over on how to properly unwrap…
Description In this second tutorial we will continue where we left off with the modeling course. Now that we have our high poly and our low poly – in this tutorial we will go over on how to properly unwrap…
Description This course will demonstrate methods for quickly coloring character artwork in a cell shaded style, while focusing on production value as well as flexibility. We’ll cover multiple techniques, including isolating scanned artwork onto a transparent background, and preparing lines…
Description In the Bipedal Rigging Series, we take a thorough look at the complete process of rigging, creating bones, skinning, and painting weights of a character from start to finish in Maya. Even if you’ve never rigged a box before,…
DescriptionIn this course, instructor Emiel Sleegers is going to walk us through the process of learning the SpeedTree-to-CryEngine pipeline while utilizing Maya as the middle-man 3d package for exporting. Here, he will be covering some basics such as bark, bush,…
Description Advanced Game Mechanics in Unity helps users push their Unity knowledge to the next level. In this course, instructor Alan Thorn explores many powerful features in Unity 5, from debugging tools and version control, to 2D sprites and User…
Description In this course, Justin Harrison walks us through the various methods of creating cloth elements for real-time game environments! He will be covering topics such as ‘fake’ bone-driven simulations inside of Maya, interactive real-time cloth using UDK’s cloth properties,…
Description In this intermediate course, Galen Davis takes us through the full workflow process of creating this SciFi Pistol from start to finish! We’ll be covering the modeling workflow, approach the high poly process, as well as baking, texturing, and…
DescriptionIn this course we will create a realistic looking ship cannon that is textured and game-ready. For this we will use Maya, ZBrush, UV Layout and Substance Painter. To start things off, we will build a basemesh in Maya to use it…
Description In this course, instructor Stephen Wells provides a comprehensive introduction into Mudbox. Here he will be covering a range of topics which will include basic navigation and interface layout, brushes, layers, material presets, and sculpting, as well as some…
Description In this complete Intro to GameMaker: Studio Course, instructor Alan Thorn takes us through the entire process of building an old-school, side-scrolling shooter game from start to finish! We’ll cover everything you need from the ground up – all…