Auteur  3dmotive LLC

Weapon Texturing with Substance

Description In this second tutorial we will continue where we left off with the modeling course. Now that we have our high poly and our low poly – in this tutorial we will go over on how to properly unwrap…

Learn 2D Cell Shading in Photoshop

Description This course will demonstrate methods for quickly coloring character artwork in a cell shaded style, while focusing on production value as well as flexibility. We’ll cover multiple techniques, including isolating scanned artwork onto a transparent background, and preparing lines…

Dynamic Cloth for Games in Maya for Unreal

Description In this course, Justin Harrison walks us through the various methods of creating cloth elements for real-time game environments! He will be covering topics such as ‘fake’ bone-driven simulations inside of Maya, interactive real-time cloth using UDK’s cloth properties,…

Game Asset Modeling – The SciFi Pistol Workflow

Description In this intermediate course, Galen Davis takes us through the full workflow process of creating this SciFi Pistol from start to finish! We’ll be covering the modeling workflow, approach the high poly process, as well as baking, texturing, and…

The Complete Intro to Mudbox for Games and Film

Description In this course, instructor Stephen Wells provides a comprehensive introduction into Mudbox. Here he will be covering a range of topics which will include basic navigation and interface layout, brushes, layers, material presets, and sculpting, as well as some…