Auteur  3dmotive LLC

Introduction to 3ds Max for Games and Film

DescriptionMost programs have a multitude of buttons, gizmos and menus that often clutter up and confuse students as to where everything is and what they’re mostly likely going to use in a production atmosphere. This course is designed to focus…

Concepting a Horror Illustration in Photoshop

DescriptionIn this course we’ll start talking about what we find scary and how to scare ourselves in order to brainstorm ideas. Eventually, gathering some inspiration from other horror artists and looking at scary imagery, we’ll start to create a small…

Learn the basics of building levels with CryEngine

DescriptionIn this course, Emiel sleegers gives us a comprehensive introduction to prop placement, environment setup, and general level design within CryEngine. Not only will we hit the ground running with a basic look at the UI, we’ll also be covering…

Learn to Create Custom GUIs in GameMaker: Studio

Description In this course, instructor Alan Thorn takes you through the process of building graphical user interfaces using GameMaker: Studio. We’ll take a look at how to improve the graphical quality across all platforms – specifically how to create a…

The Complete Orc Bust Sculpting Course with ZBrush

Description Stephen Wells covers his process of sculpting, poly painting, and baking normal maps step-by-step for this Next-Gen Orc Head model. You will learn about various tools and workflow aspects of ZBrush and work your way through the sculpting process…

Sculpt a Mech Head with ZBrush and Present it in Keyshot

DescriptionIn this series, we’re going to jump into an introduction to creating a Mech Head in ZBrush. We’ll initially use Dynamesh to create the foundational shapes before refining them and creating new polygroups within each subtool. We’ll then extrude some…