Learn the workflow for modeling, unwrapping, baking, and texturing a complex game asset from beginning to end!

Game Asset Modeling – The SciFi Pistol Workflow

Learn the workflow for modeling, unwrapping, baking, and texturing a complex game asset from beginning to end!
Notes de 4,2 sur 5
10 Avis
176  Sessions

Ce que vous allez apprendre dans ce cours

Détails

Description In this intermediate course, Galen Davis takes us through the full workflow process of creating this SciFi Pistol from start to finish! We’ll be covering the modeling workflow, approach the high poly process, as well as baking, texturing, and presenting the weapon inside of Marmoset! About the Instructor: Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion. À qui ce cours s’adresse-t-il ?Intermediate-to-Advanced users who want to see the workflow for creating a more complex game propAfficher plusAfficher moins

Learn the workflow for modeling, unwrapping, baking, and texturing a complex game asset from beginning to end!

19,99 €
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19,99 €
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