Modeling, texturizing, retopology  game assets in Blender and Substance painter with Davide Prestino workflow

How to create 3D Game Assets

Modeling, texturizing, retopology game assets in Blender and Substance painter with Davide Prestino workflow
Notes de 3,8 sur 5
19 Avis
190  Sessions

Ce que vous allez apprendre dans ce cours

Détails

Description

ATTENTION THIS COURSE IS FOR INTERMEDIATE USERS

You will learn to model assets for video games, in particular elements for the construction of a cemetery.

We will start from a simple tombstone, we will pass to the noble tombs and we will conclude with the contour elements, without neglecting the vegetation, the realization of the materials and their settings, a description of my way of working and how I organize my work.

Some points covered by this course:

Basic modeling

UV Mapping

Texture Paint

PBR Materials

Tree Generator

À qui ce cours s’adresse-t-il ?
The course is for average users who want to improve their workflow
Enviorment Design
Scenario Design
Level Design
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Modeling, texturizing, retopology  game assets in Blender and Substance painter with Davide Prestino workflow

19,99 €
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19,99 €
Redirection avec pop-up et nouvel onglet