Description
Have you ever looked at 3D proceduraly generated games , and wondered, how do they do that?
In this course we cover the fundamentals of creating procedural 3D mesh data going from how basic shapes are made, creating simple landscapes with Perlin Noise, all the way up to creating a race track generator!
What makes up a 3D model in Unity
Creating a helper class to easy a lot of the tricky parts of making a mesh
Creating some basic primitives with additional things we can control
Make a simple landscape with perlin noise.
Extrude shapes along a path
Create a simple racing game with proceduraly generated tracks!
This course is designed for people who are comfortable with Unity, and want to leverage procedural generation to take their games to the next level!
À qui ce cours s’adresse-t-il ?
Unity 3D game developers interested in procedural generation
People interested in procedural generation, but don’t know where to start.
Afficher plus